Video games as a teaching resource in environmental conservation in fifth grade of elementary school
Keywords:
Educational resources, video games, Natural Sciences, Environment, learning skillsAbstract
Objective: To implement a system of activities using video games as educational resources in the Natural Sciences subject for the topic of environmental conservation in fifth-grade students, contributing to the development of active learning skills, critical thinking, and the achievement of meaningful learning. Methods: A mixed-methods, quasi-experimental, applied, and cross-sectional study was conducted. Theoretical, empirical, and mathematical statistical methods (Cronbach's alpha and R-squared, Wilcoxon signed-rank test) were used, processed with SPSS version 25 software. Results: A system of activities using video games as educational resources in the Natural Sciences subject was developed, contributing to the development of active learning skills, critical thinking, and the achievement of meaningful learning. Conclusions: Student perceptions ranged from 2.67 to 3.63, with a difference of 0.96. The Wilcoxon signed-rank test concluded with a high degree of certainty that integrating the activity system with the use of video games as educational resources generated a significant and consistent improvement in the variables evaluated in each of the survey dimensions, as well as in the test associated with the averages.













